Diablo 4 1.2.2 Patch Notes - Diablo 4 Guide - IGN (2024)

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Renee "Wren" Lopez,Hannah Hoolihan,Will Borger,+29 more

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The 1.2.2 Patch for Diablo IV has arrived, bringing with it a number of gameplay updates to Malignant Rings, alongside various bug fixes and improvements.

This page acts as a comprehensive breakdown of the 1.2.2 Patch for Diablo 4, including a link to the full Patch Notes.

Gameplay Updates

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Malignant Rings

As part of this update, 5 new Unique Rings have been added to the game, one for each class. Based on popular Malignant Powers from Season of the Malignant, these rings will be immediately available in both Seasonal and Eternal realms. The rings are as follows:

  • Rings of Red Furor (Barbarian Unique Ring)
    • After spending 100 Fury within 3 seconds, your next cast of Hammer of the Ancients, Upheaval, or Death Blow is a guaranteed Critical Strike and deals 10 - 30% (multiplicative damage) [x] bonus Critical Strike Damage
  • Tal Rasha's Iridescent Loop (Sorcerer Unique Ring)
    • For each type of Elemental damage you deal, gain 10 - 15%[x] increased damage for 4 seconds. Dealing Elemental damage refreshes all bonuses
  • Airidah's Inexorable Will (Druid Unique Ring)
    • When casting an Ultimate Skill and again 5 seconds after, Pull in Distant enemies and deal 0.5 - 1.0 Physical damage to them. This damage is increased by 1%[x] per 1 point of Willpower you have
  • Writhing Band of Trickery (Rogue Unique Ring)
    • Casting a Subterfuge Skill leaves behind a Decoy Trap that continuously Taunts and lures enemies. The Decoy Trap explodes after 3 seconds dealing 2.0 - 3.0 Shadow damage. Can occur every 12 seconds
  • Ring of the Sacrilegious Soul (Necromancer Unique Ring)
    • Automatically activate the following equipped Skills on Corpses around you:
      • Raise Skeleton every 1-2 seconds
      • Corpse Explosion every 1-2 seconds
      • Corpse Tendrils every 8-16 seconds

Season of Blood

  • The following adjustments have been made for the Sanguine Battery Event:
    • Pillar health has been increased from 75% to 85%
    • Pillar repair time has been decreased from 3 seconds to 1 second

Bug Fixes

Season of Blood

  • An issue where the additional enemies in the Lord Zir boss fight would not get stunned when Lord Zir gets staggered has been fixed
  • An issue where Metamorphosis would not trigger temporary movement speed bonuses has been fixed
  • An issue where the Anticipation Vampiric Power didn't display Cooldown Reduction for Ultimate abilities when in town has been fixed
  • An issue where the Hectic Vampiric Power did not reduce the cooldown of skills with charges has been fixed
  • An issue where the seasonal quest “Battle of Fear” and “Faith” could be completed without completing Chapter 3 of the Season Journey has been fixed
  • An issue where the upgrade button for Vampiric Powers could be interacted with when there are no new powers available, wasting 25 Potent Blood has been fixed
  • An issue where Lord Zir could not respawn if the player re-entered the boss arena too quickly after respawning has been fixed
  • An issue where Evade and non-damaging Skills could trigger Hemomancy has been fixed

Dungeons & Events

  • An issue where progression would be blocked when an enemy spawned behind the locked door in the Luban's Rest dungeon has been fixed
  • An issue where monsters could spawn from a Nightmare Portal location after the portal had teleported or been destroyed has been fixed

Quests

  • Multiple instances where the quest marker could disappear when leaving the area during multiple quests have been fixed
  • An issue where Prava and her knights could stop progressing through the area during the Scouring of Caldeum if certain Elites were killed from a distance during the “Kill Demons Attacking from Above” quest has been fixed

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Gameplay

  • An issue where Lilith could still launch area-of-effect attacks after she is defeated following the first phase in the Echo of Lilith has been fixed
  • An issue where Angelbreath or Potions could randomly spawn when The Beast in the Ice spawned has been fixed
  • An issue where followers could get stuck when going back and forth over a traversal has been fixed
  • An issue where Inner Sight didn't trigger properly against Training Dummies has been fixed
  • An issue where Necromancer Minions and Druid Companions wouldn't attack Training Dummies has been fixed

Accessibility

  • An issue where the Screen Reader wouldn't properly read life totals above 999 has been fixed
  • An issue where the Screen Reader on PS4 didn't read all the text in Vendor and Crafting displays has been fixed

Miscellaneous

  • An issue where achievements related to the Hatred's Chosen buff could not trigger appropriately has been fixed
  • Various visual, performance, and stability improvements

Full Patch Notes

If you wish to read the Patch Notes in full, you can do so via the official Blizzard websites Patch Notes blog post.

Up Next: Diablo 4 1.21 Patch Notes

PreviousDiablo 4 Patch 1.2.2 Hotfix 3 November 13 NextDiablo 4 1.21 Patch Notes

Top Guide Sections

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  • Walkthrough
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  • World Tier Guide and Overview

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In This Guide

Diablo 4 1.2.2 Patch Notes - Diablo 4 Guide - IGN (1)

Diablo IV

Blizzard

ESRB: Mature
PCPlayStation 4Xbox Series X|SXbox OnePlayStation 5

Related Guides

OverviewBeginner's Guide - Tips for Getting StartedWalkthroughHow to Start A Seasonal Character

Diablo 4 1.2.2 Patch Notes - Diablo 4 Guide - IGN (2024)

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